Change the location of the eyePoint for the camera in this view.
setEyePoint(pt: XYAndZ): void
note This method is generally for internal use only. Moving the eyePoint arbitrarily can result in skewed or illegal perspectives. The most common method for user-level camera positioning is #lookAt.
|pt||XYAndZ||The new eyepoint.|
Last Updated: 13 October, 2019