rotateCameraWorld Method

Rotate the camera from its current location about an axis in world coordinates.

rotateCameraWorld(angle: Angle, axis: Vector3d, aboutPt?: Primitives.Point3d): ViewStatus

Parameter Type Description
angle Angle The angle to rotate the camera.
axis Vector3d The world-based axis (direction) about which to rotate the camera.
aboutPt Primitives.Point3d The point, in world coordinates, about which the camera is rotated. If aboutPt is undefined, the camera rotates in place
(i.e. about the current eyePoint).

Returns - Status indicating whether the camera was successfully positioned. See values at ViewStatus for possible errors.

Defined in

Last Updated: 13 October, 2019