Rotate the camera from its current location about an axis in world coordinates.
|angle||Angle||The angle to rotate the camera.|
|axis||Vector3d||The world-based axis (direction) about which to rotate the camera.|
|aboutPt||Primitives.Point3d||The point, in world coordinates, about which the camera is rotated. If aboutPt is undefined, the camera rotates in place
(i.e. about the current eyePoint).
Returns - Status indicating whether the camera was successfully positioned. See values at ViewStatus for possible errors.
Last Updated: 13 October, 2019