Rotate the camera from its current location about an axis relative to its current orientation.
note Even though the axis is relative to the current camera orientation, the aboutPt is in world coordinates, \b not relative to the camera.
|angle||Angle||The angle to rotate the camera.|
|axis||Vector3d||The axis about which to rotate the camera. The axis is a direction relative to the current camera orientation.|
|aboutPt||Primitives.Point3d||The point, in world coordinates, about which the camera is rotated. If aboutPt is undefined, the camera rotates in place
(i.e. about the current eyePoint).
Returns - Status indicating whether the camera was successfully positioned. See values at ViewStatus for possible errors.
Last Updated: 13 October, 2019