Position the camera for this view and point it at a new target point, using a specified lens angle.
note The aspect ratio of the view remains unchanged.
|eyePoint||Point3d||The new location of the camera.|
|targetPoint||Point3d||The new location to which the camera should point. This becomes the center of the view on the focus plane.|
|upVector||Vector3d||A vector that orients the camera's "up" (view y). This vector must not be parallel to the vector from eye to target.|
|fov||Angle||The angle, in radians, that defines the field-of-view for the camera. Must be between .0001 and pi.|
|frontDistance||number||The distance from the eyePoint to the front plane. If undefined, the existing front distance is used.|
|backDistance||number||The distance from the eyePoint to the back plane. If undefined, the existing back distance is used.|
Returns - ViewStatus indicating whether the camera was successfully positioned.
Last Updated: 13 October, 2019