ScreenViewport Class
An interactive Viewport that exists within an HTMLDivElement. ScreenViewports can receive HTML events. To render the contents of a ScreenViewport, it must be added to the ViewManager via ViewManager.addViewport(). Every frame, the ViewManager will update the Viewport's state and re-render its contents if anything has changed. To halt this loop, use ViewManager.dropViewport() to remove the viewport from the ViewManager.
A ScreenViewport internally owns significant WebGL resources which must be explicitly disposed of when the viewport is no longer needed. This is achieved by invoking the viewport's dispose() method. ViewManager.dropViewport() invokes dispose() on the viewport by default.
The lifetime of a ScreenViewport typically follows a pattern:
1. Application creates the viewport via ScreenViewport.create()
2. The viewport is added to the render loop via ViewManager.addViewport()
3. When the application is finished with the viewport, it removes it from the render loop and disposes of it via ViewManager.dropViewport().
In some cases it may be useful to temporarily suspend a viewport's render loop. In this case the lifetime of the viewport proceeds as follows:
1. Application creates the viewport via ScreenViewport.create()
2. The viewport is added to the render loop via ViewManager.addViewport()
3. At some point the render loop is suspended via ViewManager.dropViewport(viewport, false), indicating the viewport should not be disposed.
4. Optionally, resume rendering by returning to step 2.
5. When the application is finished with the viewport:
5a. If it is currently registered with the ViewManager, it is dropped and disposed of via ViewManager.dropViewport()
5b. Otherwise, it is disposed of by invoking its dispose() method directly.
Extends
Implements
Methods
Name | Description | |
---|---|---|
changeView(view: ViewState, opts?: ViewChangeOptions): void | Change the ViewState of this Viewport | |
clearViewUndo(): void | Clear the undo buffers of this Viewport. | |
doRedo(animationTime?: BeDuration): void | Re-applies the most recently un-done change to the Viewport from the redo stack. | |
doUndo(animationTime?: BeDuration): void | Reverses the most recent change to the Viewport from the undo stack. | |
getClientRect(): ClientRect | Get the ClientRect of the canvas for this Viewport. | |
openToolTip(message: HTMLElement | string, location?: XAndY, options?: ToolTipOptions): void | Open the toolTip window in this ScreenViewport with the supplied message and location. | |
pickNearestVisibleGeometry(pickPoint: Point3d, radius?: number, allowNonLocatable: boolean = true, out?: Primitives.Point3d): Point3d | undefined | Find a point on geometry visible in this Viewport, within a radius of supplied pick point. | |
resetUndo(): void | Clear the view undo buffer and establish the current ViewState as the new baseline. | |
saveViewUndo(): void | Saves the current state of this viewport's ScreenViewport.ViewState in the undo stack, such that it can be restored by a call to ScreenViewport.doUndo. | |
setCursor(cursor: string = "default"): void | Change the cursor for this Viewport | |
setEventController(controller?: EventController): void | Set the event controller for this Viewport. | |
create(parentDiv: HTMLDivElement, view: ViewState): ScreenViewport Static | Create a new ScreenViewport that shows a View of an iModel into an HTMLDivElement. |
Inherited methods
Name | Inherited from | Description |
---|---|---|
addViewedModels(models: Id64Arg): Promise<void> | Viewport | Adds a set of models to the set of those currently displayed in this viewport. |
changeBackgroundMapProps(props: BackgroundMapProps): void | Viewport | Modify a subset of the background map display settings. |
changeCategoryDisplay(categories: Id64Arg, display: boolean, enableAllSubCategories: boolean = false): void | Viewport | Enable or disable display of elements belonging to a set of categories specified by Id. |
changeModelDisplay(models: Id64Arg, display: boolean): boolean | Viewport | Add or remove a set of models from those models currently displayed in this viewport. |
changeViewedModel2d(baseModelId: Id64String, options?: undefined): Promise<void> | Viewport | Attempt to change the 2d Model this Viewport is displaying, if its ViewState is a ViewState2d. |
changeViewedModels(modelIds: Id64Arg): boolean | Viewport | Attempt to replace the set of models currently viewed by this viewport, if it is displaying a SpatialView |
clearAlwaysDrawn(): void | Viewport | Clear the set of always-drawn elements. |
clearNeverDrawn(): void | Viewport | Clear the set of never-drawn elements. |
cssPixelsToDevicePixels(cssPixels: number): number | Viewport | Convert a number in CSS pixels to device pixels using this Viewport's device pixel ratio. |
determineVisibleDepthRange(rect?: ViewRect, result?: DepthRangeNpc): DepthRangeNpc | undefined | Viewport | Computes the range of npc depth values for a region of the screen |
dispose(): void | Viewport | |
dropSubCategoryOverride(id: Id64String): void | Viewport | Remove any SubCategoryOverride for the specified subcategory. |
getAuxCoordOrigin(result?: Primitives.Point3d): Point3d | Viewport | |
getAuxCoordRotation(result?: Matrix3d): Matrix3d | Viewport | |
getContrastToBackgroundColor(): ColorDef | Viewport | Get a color that will contrast to the current background color of this Viewport. |
getFrustum(sys: CoordSystem = CoordSystem.World, adjustedBox: boolean = true, box?: Frustum): Frustum | Viewport | Get an 8-point Frustum corresponding to the 8 corners of the Viewport in the specified coordinate system. |
getPixelDataNpcPoint(pixels: Pixel.Buffer, x: number, y: number, out?: Primitives.Point3d): Point3d | undefined | Viewport | Get the point at the specified x and y location in the pixel buffer in npc coordinates |
getPixelDataWorldPoint(pixels: Pixel.Buffer, x: number, y: number, out?: Primitives.Point3d): Point3d | undefined | Viewport | Get the point at the specified x and y location in the pixel buffer in world coordinates |
getPixelSizeAtPoint(point?: Primitives.Point3d): number | Viewport | Get the width of a pixel (a unit vector in the x direction in view coordinates) at a given point in world coordinates, returning the result in meters (world units). |
getSubCategoryAppearance(id: Id64String): SubCategoryAppearance | Viewport | Query the symbology with which geometry belonging to a specific subcategory is rendered within this viewport. |
getSubCategoryOverride(id: Id64String): SubCategoryOverride | undefined | Viewport | Query the symbology overrides applied to geometry belonging to a specific subcategory when rendered within this viewport. |
getWorldFrustum(box?: Frustum): Frustum | Viewport | Get a copy of the current (unadjusted) frustum of this viewport, in world coordinates. |
invalidateDecorations(): void | Viewport | Mark the current set of decorations invalid, so that they will be recreated on the next render frame. |
isSubCategoryVisible(id: Id64String): boolean | Viewport | Determine whether geometry belonging to a specific SubCategory is visible in this viewport, assuming the containing Category is displayed. |
npcToView(pt: Point3d, out?: Primitives.Point3d): Point3d | Viewport | Convert a point from CoordSystem.Npc to CoordSystem.View |
npcToViewArray(pts: Point3d[]): void | Viewport | Convert an array of points from CoordSystem.Npc to CoordSystem.View |
npcToWorld(pt: XYAndZ, out?: Primitives.Point3d): Point3d | Viewport | Convert a point from CoordSystem.Npc to CoordSystem.World |
npcToWorldArray(pts: Point3d[]): void | Viewport | Convert an array of points from CoordSystem.Npc to CoordSystem.World |
overrideSubCategory(id: Id64String, ovr: SubCategoryOverride): void | Viewport | Override the symbology of geometry belonging to a specific subcategory when rendered within this viewport. |
pixelsFromInches(inches: number): number | Viewport | Converts inches to pixels based on screen DPI. |
readImage(rect: ViewRect = new ViewRect(0, 0, -1, -1), targetSize: Point2d = Point2d.createZero(), flipVertically: boolean = false): ImageBuffer | undefined | Viewport | Read the current image from this viewport from the rendering system. |
readPixels(rect: ViewRect, selector: Pixel.Selector, receiver: Pixel.Receiver, excludeNonLocatable: boolean = false): void | Viewport | Read selected data about each pixel within a rectangular region of this Viewport. |
replaceViewedModels(modelIds: Id64Arg): Promise<void> | Viewport | Attempt to replace the set of models currently viewed by this viewport, if it is displaying a SpatialView |
scroll(screenDist: XAndY, options?: ViewChangeOptions): void | Viewport | Scroll the view by a given number of pixels. |
setAlwaysDrawn(ids: Id64Set, exclusive: boolean = false): void | Viewport | Specify the Ids of a set of elements which should always be rendered within this view, regardless of category and subcategory visibility. |
setAnimator(animator?: Animator): void | Viewport | Set or clear the animator for this Viewport. |
setFeatureOverrideProviderChanged(): void | Viewport | Notifies this viewport that the internal state of its Viewport.FeatureOverrideProvider has changed such that its FeatureSymbology.Overrides should be recomputed. |
setNeverDrawn(ids: Id64Set): void | Viewport | Specify the Ids of a set of elements which should never be rendered within this view. |
setStandardRotation(id: StandardViewId): void | Viewport | Orient this viewport to one of the StandardView rotations. |
setupFromView(pose?: ViewPose): ViewStatus | Viewport | Establish the parameters of this Viewport from the current information in its ViewState |
setupViewFromFrustum(inFrustum: Frustum): boolean | Viewport | Shortcut to call view.setupFromFrustum and then Viewport.setupFromView |
turnCameraOn(lensAngle?: Angle): ViewStatus | Viewport | Turn the camera on if it is currently off. |
updateChangeFlags(newView: ViewState): void Protected | Viewport | Invoked from finishUndoRedo, applyViewState, and changeView to potentially recompute change flags based on differences between current and new ViewState. |
view4dToWorld(input: Point4d, out?: Primitives.Point3d): Point3d | Viewport | Convert a point from CoordSystem.View as a Point4d to CoordSystem.View |
view4dToWorldArray(viewPts: Point4d[], worldPts: Point3d[]): void | Viewport | Convert an array of points from CoordSystem.View as Point4ds to CoordSystem.World |
viewToNpc(pt: Point3d, out?: Primitives.Point3d): Point3d | Viewport | Convert a point from CoordSystem.View to CoordSystem.Npc |
viewToNpcArray(pts: Point3d[]): void | Viewport | Convert an array of points from CoordSystem.View to CoordSystem.Npc |
viewToWorld(input: XYAndZ, out?: Primitives.Point3d): Point3d | Viewport | Convert a point from CoordSystem.View to CoordSystem.World |
viewToWorldArray(pts: Point3d[]): void | Viewport | Convert an array of points from CoordSystem.View to CoordSystem.World |
viewsModel(modelId: Id64String): boolean | Viewport | Returns true if this Viewport is currently displaying the model with the specified Id. |
worldToNpc(pt: XYAndZ, out?: Primitives.Point3d): Point3d | Viewport | Convert a point from CoordSystem.World to CoordSystem.Npc |
worldToNpcArray(pts: Point3d[]): void | Viewport | Convert an array of points from CoordSystem.World to CoordSystem.Npc |
worldToView(input: XYAndZ, out?: Primitives.Point3d): Point3d | Viewport | Convert a point from CoordSystem.World to CoordSystem.View |
worldToView4d(input: XYAndZ, out?: Point4d): Point4d | Viewport | Convert a point from CoordSystem.World to CoordSystem.View as Point4d |
worldToView4dArray(worldPts: Point3d[], viewPts: Point4d[]): void | Viewport | Convert an array of points from CoordSystem.World to CoordSystem.View, as Point4ds |
worldToViewArray(pts: Point3d[]): void | Viewport | Convert an array of points from CoordSystem.World to CoordSystem.View |
zoom(newCenter: Point3d | undefined, factor: number, options?: ViewChangeOptions): void | Viewport | Zoom the view by a scale factor, placing the new center at the given point (world coordinates). |
zoomToElementProps(elementProps: ElementProps[], options?: undefined): void | Viewport | Zoom the view to a show the tightest box around a given set of ElementProps. |
zoomToElements(ids: Id64Arg, options?: undefined): Promise<void> | Viewport | Zoom the view to a show the tightest box around a given set of elements. |
zoomToPlacementProps(placementProps: PlacementProps[], options?: undefined): void | Viewport | Zoom the view to a show the tightest box around a given set of PlacementProps. |
zoomToVolume(volume: LowAndHighXYZ | LowAndHighXY, options?: ViewChangeOptions): void | Viewport | Zoom the view to a volume of space in world coordinates. |
Properties
Name | Type | Description | |
---|---|---|---|
canvas | HTMLCanvasElement | The canvas to display the view contents. | |
decorationDiv | HTMLDivElement | The HTMLDivElement used for HTML decorations. | |
isRedoPossible Accessor ReadOnly | boolean | True if a redoable viewing operation exists on the stack | |
isUndoPossible Accessor ReadOnly | boolean | True if an undoable viewing operation exists on the stack | |
logo Accessor ReadOnly | HTMLImageElement | The HTMLImageElement of the iModel.js logo displayed in this ScreenViewport | Beta |
maxUndoSteps | number | The number of entries in the view undo/redo buffer. | |
parentDiv | HTMLDivElement | The parent HTMLDivElement of the canvas. | |
toolTipDiv | HTMLDivElement | The HTMLDivElement used for toolTips. | |
viewRect Accessor ReadOnly | ViewRect | The ViewRect for this ScreenViewport. | |
vpDiv | HTMLDivElement | The div created to hold all viewport elements. |
Inherited properties
Name | Type | Inherited from | Description |
---|---|---|---|
alwaysDrawn Accessor ReadOnly | Id64Set | undefined | Viewport | Ids of a set of elements which should always be rendered within this view, regardless of category and subcategory visibility. If the Viewport.isAlwaysDrawnExclusive flag is also set, only those elements in this set will be drawn. |
auxCoordSystem Accessor ReadOnly | AuxCoordSystemState | Viewport | |
backgroundMapSettings Accessor | BackgroundMapSettings | Viewport | The settings controlling how a background map is displayed within a view. |
continuousRendering Accessor | boolean | Viewport | Enables or disables continuous rendering. Ideally, during each render frame a Viewport will do as little work as possible. To make that possible, the viewport keeps track of what has changed about its internal state from one frame to the next. For example, if the view frustum has not changed since the previous frame, it is likely that the viewport does not need to be re-rendered at all. In some circumstances, it is desirable to bypass the logic that limits the amount of work performed each frame. A primary example is a viewport that has some animations applied to it, or when diagnostic information like frames-per-second is being monitored. |
devicePixelRatio Accessor ReadOnly | number | Viewport | The device pixel ratio used by this Viewport. This value is not necessarily equal to window.devicePixelRatio .See: https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio |
displayStyle Accessor | DisplayStyleState | Viewport | The display style controller how the contents of this viewport are rendered. |
emphasisSettings Accessor | Settings | Viewport | The settings that control how emphasized elements are displayed in this Viewport. The default settings apply a thick black silhouette to the emphasized elements. |
featureOverrideProvider Accessor | FeatureOverrideProvider | undefined | Viewport | Get the current FeatureOverrideProvider for this viewport if defined. |
hilite Accessor | Settings | Viewport | The settings that control how elements are hilited in this Viewport. |
iModel Accessor ReadOnly | IModelConnection | Viewport | The iModel of this Viewport |
isAlwaysDrawnExclusive Accessor ReadOnly | boolean | Viewport | Returns true if the set of elements in the Viewport.alwaysDrawn set are the only elements rendered within this view. |
isCameraOn Accessor ReadOnly | boolean | Viewport | True if this is a 3d view with the camera turned on. |
isDisposed Accessor ReadOnly | boolean | Viewport | Returns true if this Viewport's Viewport.dispose method has been invoked. It is an error to attempt to interact with a disposed Viewport. Typically a ScreenViewport becomes disposed as a result of a call to ViewManager.dropViewport, often indirectly through the unmounting of a nine-zone UI's ViewportComponent when, e.g., switching front-stages. |
isFadeOutActive Accessor | boolean | Viewport | Enables or disables "fade-out" mode. When this mode is enabled, transparent graphics are rendered with a flat alpha weight, causing them to appear de-emphasized. This is typically used in contexts in which a handful of elements are to be emphasized in the view, while the rest of the graphics are drawn transparently. |
isGridOn Accessor ReadOnly | boolean | Viewport | Determine whether the Grid display is currently enabled in this Viewport. |
neverDrawn Accessor ReadOnly | Id64Set | undefined | Viewport | Ids of a set of elements which should not be rendered within this view. |
numReadyTiles | number | Viewport | The number of tiles which were ready and met the desired level-of-detail for display in the view as of the most recently-drawn frame. |
numRequestedTiles Accessor ReadOnly | number | Viewport | The number of outstanding requests for tiles to be displayed in this viewport. |
numSelectedTiles | number | Viewport | The number of tiles selected for display in the view as of the most recently-drawn frame. |
onAlwaysDrawnChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called on the next frame after this viewport's set of always-drawn elements changes. |
onChangeView | BeEvent<(vp: Viewport, previousViewState: ViewState) => void> | Viewport | Event invoked immediately when Viewport.changeView is called to replace the current Viewport.ViewState with a different one. |
onDisplayStyleChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called on the next frame after this viewport's DisplayStyleState or its members change. |
onFeatureOverrideProviderChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called on the next frame after this viewport's Viewport.FeatureOverrideProvider changes, or the internal state of the provider changes such that the overrides needed to be recomputed. |
onFeatureOverridesChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called on the next frame after this viewport's FeatureSymbology.Overrides change. |
onNeverDrawnChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called on the next frame after this viewport's set of never-drawn elements changes. |
onRender | BeEvent<(vp: Viewport) => void> | Viewport | Called when the visible contents of the viewport are redrawn. |
onViewChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called whenever this viewport is synchronized with its Viewport.ViewState. |
onViewedCategoriesChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called on the next frame after this viewport's set of displayed categories changes. |
onViewedCategoriesPerModelChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called on the next frame after this viewport's set of PerModelCategoryVisibility.Overrides changes. |
onViewedModelsChanged | BeEvent<(vp: Viewport) => void> | Viewport | Event called on the next frame after this viewport's set of displayed models changes. |
onViewportChanged | BeEvent<(vp: Viewport, changed: ChangeFlags) => void> | Viewport | Event called on the next frame after any of the viewport's ChangeFlags changes. |
onViewUndoRedo | BeEvent<(vp: Viewport, event: ViewUndoEvent) => void> | Viewport | Event called after reversing the most recent change to the Viewport from the undo stack or reapplying the most recently undone change to the Viewport from the redo stack. |
rotation Accessor ReadOnly | Matrix3d | Viewport | This viewport's rotation matrix. |
undoDelay Static | BeDuration | Viewport | Don't allow entries in the view undo buffer unless they're separated by more than this amount of time. |
view Accessor ReadOnly | ViewState | Viewport | The ViewState for this Viewport |
viewDelta Accessor ReadOnly | Vector3d | Viewport | The vector between the opposite corners of this viewport's extents. |
viewFlags Accessor | ViewFlags | Viewport | The ViewFlags that determine how the contents of this Viewport are rendered. |
worldToViewMap Accessor ReadOnly | Map4d | Viewport | Provides conversions between world and view coordinates. |
Object Literals
Name | Description |
---|---|
animation Static | Settings that may be adjusted to control the way animations of viewing operations work. |
Defined in
Last Updated: 08 January, 2020