Create a canvas element with the same dimensions and contents as an image buffer.
imageBufferToCanvas(buffer: ImageBuffer, preserveAlpha: boolean = true): HTMLCanvasElement | undefined
|buffer||ImageBuffer||the source ImageBuffer object from which the HTMLCanvasElement object will be constructed.|
|preserveAlpha||boolean||If false, the alpha channel will be set to 255 (fully opaque). This is recommended when converting an already-blended image (e.g., one obtained from Viewport.readImage).|
Returns - an HTMLCanvasElement object containing the contents of the source image buffer, or undefined if the conversion fails.
Last Updated: 13 August, 2019