GraphicBranch Class
A node in a scene graph. The branch itself is not renderable. Instead it contains a list of RenderGraphics, and a transform, symbology overrides, and clip volume which are to be applied when rendering them. Branches can be nested to build an arbitrarily-complex scene graph.
Implements
Methods
| Name | Description | |
|---|---|---|
| constructor(ownsEntries: boolean = false): GraphicBranch | Constructor | |
| add(graphic: RenderGraphic): void | Add a graphic to this branch. | |
| clear(): void | Empties the list of RenderGraphics contained in this branch, and if the GraphicBranch.ownsEntries flag is set, also disposes of them. | |
| dispose(): void |
Properties
| Name | Type | Description | |
|---|---|---|---|
| entries | RenderGraphic[] | The child nodes of this branch | |
| isEmpty Accessor ReadOnly | boolean | ||
| ownsEntries | boolean | If true, when the branch is disposed of, the RenderGraphics in its entries array will also be disposed | |
| symbologyOverrides | undefined | FeatureSymbology.Overrides | Optional symbology overrides to be applied to all graphics in this branch |
Defined in
Last Updated: 08 January, 2020