WebGLFeature Enumeration

Beta

A specific WebGL rendering feature.

Members

Name Value Description
MrtPick "mrt pick" This feature allows picking to occur more efficiently. The renderer will require less passes to achieve picking
due to the presence of enough renderable attachments.
Instancing "instancing" This feature allows instancing of geometry in order to optimize rendering speed.
DepthTexture "depth texture" This feature allows for the display of non-3D classification data and solar shadows.
FloatRendering "float rendering" This feature allows transparency to achieve the optimal quality. Without this feature, transparency will "wash out"
more easily.
MrtTransparency "mrt transparency" This feature allows transparency to occur more efficiently. The renderer will require less passes to achieve
transparency due to the presence of enough renderable attachments.
UintElementIndex "uint element index" This feature provides the renderer a large enough range of element indices for drawing to happen properly.
MinimalTextureUnits "minimal texture units" This feature indicates that the system has enough texture units available for the shaders to run properly.

Defined in

Last Updated: 09 July, 2019