priority: number

The display priority used to control which geometry draws in front of other geometry within a 2D view. The priority is a number in the range [-8388576,8388576]. Where two pieces of geometry overlap, the one with the larger priority value draws on top of the one with the smaller priority. If they have equal priorities, the order in which they draw is undefined, and z-fighting may result.

Defined in

Last Updated: 13 October, 2019