RenderTexture Class
Beta
Represents a texture image applied to a surface during rendering. A RenderTexture is typically - but not always - associated with a RenderMaterial. Represents a texture image applied to a surface during rendering. A RenderTexture is typically - but not always - associated with a RenderMaterial.
see RenderSystem for functions used to create RenderTextures.
see RenderSystem for functions used to create RenderTextures.
Implements
Methods
Name | Description | |
---|---|---|
constructor(params: RenderTexture.Params): RenderTexture Protected | ||
dispose(): void Abstract | Releases any WebGL resources owned by this texture. |
Properties
Name | Type | Description | |
---|---|---|---|
isGlyph Accessor ReadOnly | boolean | ||
isOwned | boolean | Indicates that some object is managing the lifetime of this texture and will take care of calling its dispose function appropriately. | |
isSkyBox Accessor ReadOnly | boolean | ||
isTileSection Accessor ReadOnly | boolean | ||
key | string | undefined | A string uniquely identifying this texture within the context of an IModelConnection. | |
type | RenderTexture.Type | Indicates the type of texture. |
Defined in
Last Updated: 08 January, 2020