RenderTexture.Type Enumeration

Enumerates the types of RenderTextures.


Name Value Description
Glyph An image containing any number of text glyphs, used for efficiently rendering readable small text.
Normal An image applied to a surface, with support for mip-mapping and repeating.
SkyBox A three-dimensional texture used for rendering a skybox.
TileSection A non-repeating image with no mip-maps, used for example for tiled map imagery.

Defined in

Last Updated: 20 September, 2019