normalizeXYZW Method
divide all components (x,y,z,w) by the 4d magnitude.
- This is appropriate for normalizing a quaternion
- Use normalizeWeight to divide by the w component.
normalizeXYZW(result?: Point4d): Point4d | undefined
| Parameter | Type | Description |
|---|---|---|
| result | Point4d |
Defined in
Last Updated: 08 January, 2020