multiplyXYZWQuietRenormalize Method

multiply matrix * [x,y,z,w]. immediately renormalize to return in a Point3d. If zero weight appears in the result (i.e. input is on eyeplane) leave the mapped xyz untouched.

multiplyXYZWQuietRenormalize(x: number, y: number, z: number, w: number, result?: Point3d): Point3d

Parameter Type Description
x number  
y number  
z number  
w number  
result Point3d  

Defined in

Last Updated: 08 January, 2020