multiplyPoint3dQuietNormalize Method
multiply matrix * point. This produces a weighted xyzw. Immediately renormalize back to xyz and return (with optional result convention). If zero weight appears in the result (i.e. input is on eyeplane)leave the mapped xyz untouched.
multiplyPoint3dQuietNormalize(point: XYAndZ, result?: Point3d): Point3d
Parameter | Type | Description |
---|---|---|
point | XYAndZ | |
result | Point3d |
Defined in
Last Updated: 08 January, 2020