createVectorFrustum MethodStatic
Create a map between a frustum and world coordinates.
createVectorFrustum(origin: Point3d, uVector: Vector3d, vVector: Vector3d, wVector: Vector3d, fraction: number): Map4d | undefined
| Parameter | Type | Description |
|---|---|---|
| origin | Point3d | lower left of frustum |
| uVector | Vector3d | Vector from lower left rear to lower right rear |
| vVector | Vector3d | Vector from lower left rear to upper left rear |
| wVector | Vector3d | Vector from lower left rear to lower left front, i.e. lower left rear towards eye. |
| fraction | number | front size divided by rear size. |
Defined in
Last Updated: 08 January, 2020