corners3d Method

Return an array with the 4 corners.

  • if asLoop is false, 4 corners are "x varies fastest, then y"
  • if asLoop is true, 5 corners are in CCW order WITH CLOSURE

corners3d(asLoop: boolean = false, z: number = 0): Point3d[]

Parameter Type Description
asLoop boolean  
z number  

Defined in

Last Updated: 01 November, 2019