createPerpendicularVectorFavorXYPlane MethodStatic
- return a vector that is perpendicular to the input direction.
- Among the infinite number of perpendiculars possible, this method favors having one in the xy plane.
- Hence, when vectorA is NOT close to the Z axis, the returned vector is Z cross vectorA.
- But vectorA is close to the Z axis, the returned vector is unitY cross vectorA.
createPerpendicularVectorFavorXYPlane(vector: Vector3d, result?: Vector3d): Vector3d
Parameter | Type | Description |
---|---|---|
vector | Vector3d | |
result | Vector3d |
Defined in
Last Updated: 08 January, 2020