Multiply the ClipPlane's DPoint4d by matrix.
multiplyPlaneByMatrix4d(matrix: Matrix4d, invert: boolean = true, transpose: boolean = true): boolean
|matrix||Matrix4d||matrix to apply|
|invert||boolean||if true, use in verse of the matrix.|
|transpose||boolean||if true, use the transpose of the matrix (or inverse, per invert parameter)
Note that if matrixA is applied to all of space, the matrix to send to this method to get a corresponding effect on the plane is the inverse transpose of matrixA
Callers that will apply the same matrix to many planes should pre-invert the matrix for efficiency.
* Both params default to true to get the full effect of transforming space.
Returns - false if unable to invert
Last Updated: 13 October, 2019