Create a plane defined by two points, an up vector, and a tilt angle relative to the up vector.
|point0||Point3d||start point of the edge|
|point1||Point3d||end point of the edge|
|upVector||Vector3d||vector perpendicular to the plane|
|tiltAngle||Angle||angle to tilt the plane around the edge in the direction of the up vector.|
|result||ClipPlane||optional preallocated plane|
Last Updated: 13 October, 2019